![]() ![]() In regular play, the Spy relies on enemies making a mistake more so than he does his own "uber leet skills". The Heavy-Medic combo, the fully-charged Sword Idiot, The Sniper.īeyond these 2 roles, as you try to run around and make regular kills, accept that you will die, a lot. Letting your teammates know what's waiting for them without the enemy knowing that their secrecy has been compromised can give your team quite the advantage. Report on Enemy movements from behind their lines. However, there is a difference between staying alive and being effective. It's the nature of the game! The lower-HP classes in particular are specialized in some way, but lower HP is the drawback.Īs a spy, you will die. Having said all this, you're still going to die a lot in Team Fortress 2. ![]() The Cloak and Dagger gives you some latitude by not decloaking when you don't want to, but it also has a very short cloak time.However, they still can't move through you. The Dead Ringer is a "perfect" cloak for the first 6.5 seconds, so enemies who touch you won't make you appear as a team-color outline. Beware that the Dead Ringer makes a louder than usual decloak sound. The Spy's Dead Ringer takes some getting used to, but in certain situations, using it (preferably while disguised as a teammate so they don't know you're a Spy) can get past a defensive line.Sadly, this is because of the Spy's shortcomings in order to combat the instant-kill backstab. As a Spy, you'll get a LOT of cheap deaths.Generally, if you can hear a sentry's beep, you'll be in its range when you round a corner. Once for mini/level 1, twice for level 2, thrice for level 3. Sentry guns beep 1-3 times each time they change directions (so about every 3 seconds).In addition to learning the maps, there are a few other things to know: ![]()
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